Developers
If you are a programmer (or want to become a programmer), and are interested in developing new features, fixing bugs, or improving the user interface for OpenShot, the following sections will explain how to get started and get involved!
The Big Picture
OpenShot Video Editor has 3 main components, a Python & PyQt user interface (openshot-qt), a C++ audio library (libopenshot-audio) and a C++ video library (libopenshot). If you are not familiar with Python, PyQt, or C++, those would be great topics to research and learn more about at this point.
However, many bugs can be fixed and new features added with only Python knowledge, since the C++ components are not involved in the user interface at all. Python is an amazing language, and is super fun to learn, and is the only prerequisite skill needed to become an OpenShot developer!
Warning
The instructions that follow are for Ubuntu Linux, which is the easiest environment to configure for OpenShot development. If you are using another OS, I suggest running a virtual machine with Ubuntu LTS before continuing any further.
If you must use a Windows or Mac system for development,
start by referring to the build notes in the libopenshot
wiki.
Building the library with all of its dependencies is the most challenging part of the process.
Getting the Latest Source Code
Before we can fix any bugs or add any features, we need to get the source code onto your computer.
Use git to clone our 3 repositories:
git clone https://github.com/OpenShot/libopenshot-audio.git
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/openshot-qt.git
Configuring your Development Environment
In order to actually compile or run OpenShot, we need to install some dependencies on your system. The easiest way to accomplish this is with our Daily PPA. A PPA is an unofficial Ubuntu repository, which has our software packages available to download and install.
sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
sudo apt-get update
sudo apt-get install openshot-qt \
cmake \
libx11-dev \
libasound2-dev \
libavcodec-dev \
libavdevice-dev \
libavfilter-dev \
libavformat-dev \
libavresample-dev \
libavutil-dev \
libfdk-aac-dev \
libfreetype6-dev \
libjsoncpp-dev \
libmagick++-dev \
libopenshot-audio-dev \
libswscale-dev \
libunittest++-dev \
libxcursor-dev \
libxinerama-dev \
libxrandr-dev \
libzmq3-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtmultimedia5-dev \
swig
At this point, you should have all 3 OpenShot components source code cloned into local folders, the OpenShot daily PPA installed, and all of the required development and runtime dependencies installed. This is a great start, and we are now ready to start compiling some code!
libopenshot-audio (Build Instructions)
This library is required for audio playback and audio effects. It is based on the JUCE audio framework. Here are the commands to build it:
cd libopenshot-audio
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=dist ..
make
make install
Essentially, we are switching to the libopenshot-audio/build
folder,
then running cmake ..
on the parent folder.
This finds dependencies and creates all the needed Makefiles used to compile this library.
Then make
uses those Makefiles to compile this library,
and make install
installs them in the location we specified.
If CMAKE_INSTALL_PREFIX
isn’t set, the files will install to /usr/local/
(by default) and make install
will require administrative privileges to run.
libopenshot (Build Instructions)
This library is required for video decoding, encoding, animation, and just about everything else. It does all the heavy lifting of video editing and video playback. Here are the commands to build it:
cd libopenshot
mkdir build
cd build
cmake -DLIBOPENSHOT_AUDIO_DIR=../../libopenshot-audio/build/dist ..
make
Essentially, we are switching to the libopenshot/build
folder,
then running cmake ..
on the parent folder.
This finds dependencies and creates all the needed Makefiles used to compile this library.
Then make
uses those Makefiles to compile this library.
Because we provided the location of our compiled libopenshot-audio
installation,
that version of the library will be used instead of the system version (if any).
We don’t install our libopenshot
after building, because we don’t need to.
For testing purposes, we can tell OpenShot to use libopenshot
right from our build
directory.
openshot-qt (Launch Instructions)
This is our main PyQt Python application.
Because it is written in Python, it does not require any compiling to run.
To launch OpenShot from the source code with our newly-built
libopenshot-audio
and libopenshot
libraries, use the following commands:
cd openshot-qt
PYTHONPATH=../libopenshot/build/src/bindings/python
python3 src/launch.py
This should launch the OpenShot user interface.
Any changes you have made to the source code files
(*.py
Python files, *.ui
PyQt UI files, etc…) will be included.
This requires the libopenshot-audio
and libopenshot
libraries,
and if anything went wrong with the steps above, OpenShot will likely not launch.
If OpenShot launches at this point, congratulations! You now have a working local version of OpenShot, which is running off your local source code. Try making some changes to the source code and re-launch OpenShot… you should now see your changes!
GitHub Issues
Now that you have successfully compiled and launched OpenShot Video Editor, be sure to check out our list of bug reports on GitHub: OpenShot Issues. Also, feel free to send me an email: jonathan@openshot.org and introduce yourself! I’m always here to help if you have any questions.